End User License Agreement | MCAssets

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Asset license # End User License Agreement

License terms for using MCAssets model packages in personal and commercial Minecraft, animation, server, and studio projects.

Effective and last updated

2026-05-21

This public draft explains the current MCAssets service terms and should be reviewed by legal counsel before being treated as final legal advice.

Questions

Contact MCAssets support for legal, privacy, billing, or licensing questions.

[info@mcassets.net](https://mcassets.net/mailto:info@mcassets.net)

## License grant

When you buy or otherwise receive access to an MCAssets product, Vexel Studios grants you a limited, revocable, non-exclusive, non-transferable, non-sublicensable license to use the included assets through your purchasing account.

The license permits one buyer or account holder to use the assets in personal or commercial Minecraft server, animation, content, game-engine, and studio projects, subject to these restrictions.

## What you may do

You may install, adapt, render, configure, and use purchased assets in your own projects, videos, servers, scenes, resource packs, plugin setups, promotional materials, and client work where the assets are part of a larger finished project.

You may make internal backups and practical modifications needed for your own permitted project use.

## What you may not do

You may not resell, redistribute, share, leak, sublicense, rent, lend, upload, publish, package, or transfer the original assets, modified assets, source files, textures, configs, or extracted files as standalone assets or competing products.

You may not use MCAssets files to train AI models, build asset datasets, create clone marketplaces, bypass access controls, remove ownership notices, or help others avoid buying their own license.

## Teams and client work

This v1 license is a single-user commercial license. Team members, contractors, clients, or collaborators who need direct access to source files or reusable asset files need their own license unless Vexel Studios gives written permission.

You may deliver a finished project to a client or public audience when the MCAssets files are embedded as part of the finished work and are not distributed as reusable assets.

## Minecraft and platform rules

MCAssets packages may support workflows such as Vanilla Java, ItemsAdder, Nexo, ModelEngine, MythicMobs, Mine-imator, Blender, Cinema 4D, Autodesk Maya, Houdini, Unreal Engine, Unity, and Godot.

You remain responsible for following the rules of Minecraft, Mojang, Microsoft, plugins, game engines, servers, marketplaces, and any other platform where you use the assets.

## Termination

Vexel Studios may suspend or terminate your license or account access if you violate this EULA, pirate or share files, abuse the service, commit fraud, or harm MCAssets, Vexel Studios, contributors, customers, or service providers.

Termination for breach does not require Vexel Studios to refund purchases connected to the breach, except where applicable law requires otherwise.

## Ownership

MCAssets products remain protected intellectual property owned by Vexel Studios, its contributors, or other rights holders. You receive only the license described in this EULA, not ownership of the asset files themselves.

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