---
title: "File Formats"
description: "Compare .glb, .mimodel, and .json files included with supported model packs."
canonical_url: "https://mcassets.net/docs/formats/file-formats"
last_updated: "2026-05-28T01:17:05.001Z"
---

# File Formats

MCAssets uses practical file formats for common Minecraft model workflows.

## `.glb`

Use `.glb` for general 3D workflows such as Blender, Cinema 4D, Autodesk Maya, Houdini, Unreal Engine, Unity, and Godot when the product includes it.

## `.mimodel`

Use `.mimodel` for Mine-imator-ready model files.

## `.json`

Use `.json` for Vanilla Java resource pack models and related Minecraft resource pack workflows.

Always keep textures and referenced files together unless the package notes describe a different structure.
