---
title: "Animation and Engines"
description: "Use MCAssets files in animation software, DCC tools, and game engines."
canonical_url: "https://mcassets.net/docs/formats/animation-and-engines"
last_updated: "2026-05-28T01:18:24.353Z"
---

# Animation and Engines

Animation, rendering, and studio workflows usually start from `.mimodel` or `.glb` files when the product includes them.

## Mine-imator

Use `.mimodel` files for Mine-imator projects. Keep textures in the expected relative paths.

## DCC and game engines

Use `.glb` exports for Blender, Cinema 4D, Autodesk Maya, Houdini, Unreal Engine, Unity, and Godot workflows when supported by the product. Import into a test scene first, confirm materials and scale, then move the asset into the production project.
